Online Communities and Social Computing: Second International Conference, OCSC 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings

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Douglas Schuler
Springer, 24 Ê.¤. 2007 - 526 ˹éÒ
The 12th International Conference on Human-Computer Interaction, HCI Inter- tional 2007, was held in Beijing, P.R. China, 22-27 July 2007, jointly with the Symposium on Human Interface (Japan) 2007, the 7th International Conference on Engineering Psychology and Cognitive Ergonomics, the 4th International Conference on Universal Access in Human-Computer Interaction, the 2nd International Conf- ence on Virtual Reality, the 2nd International Conference on Usability and Inter- tionalization, the 2nd International Conference on Online Communities and Social Computing, the 3rd International Conference on Augmented Cognition, and the 1st International Conference on Digital Human Modeling. A total of 3403 individuals from academia, research institutes, industry and g- ernmental agencies from 76 countries submitted contributions, and 1681 papers, judged to be of high scientific quality, were included in the program. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation th- oughly cover the entire field of Human-Computer Interaction, addressing major - vances in knowledge and effective use of computers in a variety of application areas. This volume, edited by Douglas Schuler, contains papers in the thematic area of Online Communities and Social Computing, addressing the following major topics: • Designing and Developing On-line Communities • Knowledge, Collaboration, Learning and Local On-line Communities

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Tracing Conceptual and Geospatial Diffusion of Knowledge
265
The Differences Between the Influences of Synchronous and Asynchronous Modes on Collaborative Learning Project of Industrial Design
275
SelfAwareness in a Computer Supported Collaborative Learning Environment
284
The Aesthetic Element of Programming in the Computer Based Media Art
292
Concepts and Methods for Community Technology Research
301
Parapraxis of Machine Design and Use
315
Investigating Multi User Dimension Gamers from the USA
324
Effects of Social Feedback on Communication Activity in Online Multiplayer Videogames
334

Collective WishMaking and Social Cohesion
80
A CaseBased Approach
86
Presentation Desire of Digital Identity in Virtual Community
96
Grand Challenges in Design Research for Human Centered Design Informatics
106
A Study on Content and Management Style of Corporate Blogs
116
ChameleonBased Deniable Authenticated Key Agreement Protocol Secure Against Forgery
124
Visualizing Social Network Interaction for Improved Social Decision Making
134
Recognition of Affect Conveyed by Text Messaging in Online Communication
141
Ranking Method for Mediators in Social Network
151
The Relationship Between Social Presence and Group Identification Within Online Communities and Its Impact on the Success of Online Communities
160
Enabling FacetoFace Shared Social Interface on Multitouch Tabletops
169
Physical Representation Social Presence with Interactive Grass
176
Beyond Visual Analytics
182
Towards Modular Social Animation for Agents and Avatars
192
The Beginning
202
Cultural Institutions Cocreativity and Communities of Interest
212
A Study of Emotional and Rational Purchasing Behavior for Online Shopping
222
A TrustBased Reputation System in PeertoPeer Grid
228
Part II Knowledge Collaboration Learning and Local OnLine Communities
236
The Social Implications of an Assisted Living Reminder System
237
DisasterResponse Information Sharing System Based on Cellular Phone with GPS
250
Integrating TopDown and BottomUp Classification in the Turin Municipality Website
256
Towards the Creation of Tech Enabled Mexican Neighborhoods
342
Fostering Knowledge Mode Conversion in New Product Development Environment
352
Social Rewarding in Wiki Systems Motivating the Community
362
Integrating Digital Library Resources in Elementary School Classrooms A Case Study of Social Study Instruction
372
Reward Distribution in a Selforganized Online Game Player Community
375
Mobile Social Software for the Developing World
385
Online Communication in an EHealth Service Delivery Environment
395
A Framework for Interorganizational Collaboration Using Communication and Knowledge Management Tools
406
A Mobile Portfolio to Support Communities of Practice in Science Education
416
Role Play and Reciprocity
426
Interactive Access to Cultural Heritage While OnTheMove
435
The Hidden Order of Wikipedia
445
Major HCI Challenges for Open Source Software Adoption and Development
455
An Οverview
465
Cooperation and Competition Dynamics in an Online Game Community
475
Rural Internet Centre RIC as Catalysts for Building KnowledgeBased Society The Case of Northern States of Malaysia
485
A Toolkit for Augmenting Expertise Sharing Via Social Networks
491
A New Tool for Collaborative Authoring and Data Management
501
Investigating Collaborative Information Behavior
509
Author Index
519
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