Front cover image for Handbook of research on effective electronic gaming in education

Handbook of research on effective electronic gaming in education

Games and gaming have always been an important part of society and culture. Within the last 35 years, due to numerous technology innovations, electronic games in many formats have not only become ubiquitous in everyday recreational life but have also permeated many professional fields and disciplines for multiple purposes including teaching and learning. This handbook, compiling over 50 research studies from international authorities in the field, presents a framework for understanding games for educational purposes while providing a broader sense of current related research
eBook, English, ©2009
IGI Global, Hershey, Pa., ©2009
Handbooks and manuals
1 online resource (3 volumes (lvii, 1486, [33] pages) : illustrations)
9781599048116, 1599048116
1011979543
A Qualitative Meta-Analysis of Computer Games as Learning Tools / Fengfeng Ke
Games, Claims, Genres & Learning / Aroutis N. Foster, Punya Mishra
Massively Multiplayer Online Role-play Games for Learning / Sara de Freitas, Mark Griffiths
An Investigation of Current Online Educational Games / Yufeng Qian
Augmented Reality Gaming in Education for Engaged Learning / Cathy Cavanaugh
Mobility, Games, and Education / Michael A. Evans
Game Interfaces as Bodily Techniques / David Parisi
A Window on Digital Games Interactions in Home Settings / Elhanan Gazit
Enhanced Interaction in Mixed Social Environments / James Oliverio, Dennis Beck
Electronic Gaming in Germany as Innovation in Education / Andreas Breiter, Castulus Kolo
A Guide to Integrating COTS Games in Your Classroom / Richard Van Eck
Productive Gaming and the Case for Historiographic Game Play / Shree Durga, Kurt Squire
Game-Based Historical Learning / Erik Malcolm Champion
The Role of MMORPGS in Social Studies Education / Phillip J. VanFossen, Adam Friedman, Richard Hartshorne
Video Games, Reading, and Transmedial Comprehension / Brock Dubbles
COTS Computer Game Effectiveness / Carol Luckhardt Redfield, Diane L. Gaither, Neil M. Redfield
Teacher Gamers Versus Teacher Non-gamers / Christopher L. James, Vivan H. Wright. Using online simulation to engage users in an authentic learning environment / Brian Ferry, Lisa Kervin
Pre-service Computer Teachers as 3D Educational Game Designers / Zahide Yildirim & Eylem Kilic
Adolescents Teaching Videogame Making: Who is the Expert Here? / Kathy Sanford and Leanna Madill
Online Games as Powerful Food Advertising to Children / Richard T. Cole, Elizabeth Taylor Quilliam
Changing Health Behavior through Games / Erin Edgerton
An Overview of Using Electronic Games for Health Purposes / Wei Peng & Ming Liu
MMORPGS and Foreign Language Education / Yong Zhao and Chun Lai
A videogame, a Chinese Otaku, and her deep learning of a language / Kim Feldmesser
Developing a Serious Game for Police Training / Ahmed BinSubaih, Steve Maddock, & Daniela Romano
Game-Based Learning in Design History / Barbara Martinson & Sauman Chu
A Policy Game in a Virtual World / Martha Garcia-Murillo & Ian MacInnes
Teaching OOP and COP Technologies via Gaming / Chong-wei Xu
Using Games to Teach Design Patterns and Computer Graphics / Pollyana Notargiacomo Mustaro, Luciano Silva, Ismar Frango Silveira
A 3D Environment for Exploring Algebraic Structure and Behavior / Paul A Fishwick & Yuna A. Park
Surviving the Game / Linda van Ryneveld
Wag the Kennel: Games, Frames, and the problem of Assessment / David William Shaffer
Character Attachment in games as Moderator for Learning / Melissa L. Lewis, René Weber. Visual Analysis of Avatars in Gaming Environments / Joseph C. DiPietro & Erik W. Black
Interpreting Game-play through Existential Ludology / Matthew Thomas Payne
On Choosing Games and What Counts as a "Good" Game / Katrin Becker & James R. Parker
Descriptors of Quality Teachers and Quality Digital Games / Teddy Moline
Designing a Computational Model of Learning / David Gibson
Social Psychology and Massively Multiplayer Online Learning Games / Clint Bowers, Peter A. Smith, Jan Cannon-Bowers
Evaluating and Managing Cognitive Load in Games / Slava Kalyuga, Jan Plass
Self-Regulated Learning in Video Game Environments / Nick Zap, Jillianne R. Code
(Self- ) Educational Effects of Computer Gaming Cultures / Johannes Fromme, Benjamin Jörissen, Alexander Unger
Experience, cognition and video game play / Meredith DiPietro
Intertextuality in Massively Multiplayer Online Games / P.G. Schrader, Kimberly A. Lawless, and Michael McCreery
Development, Identity, and Game-Based Learning / Yam San Chee & Kenneth Y.T. Lim
Play Styles and Learning / Carrie Heeter
Playing Roles in the MMORPG Kingdom of Loathing / Martin Oliver
Exploring Personal Myths from The Sims / Vasa Buraphadeja & Kara Dawson
Learning Processes and Violent Video Games / Edward L. Swing, Douglas A. Gentile, & Craig A. Anderson
Harnessing the Emotional Potential of Video Games / Patrick Felicia & Ian Pitt. Gamers, Gender, and Representation / Diane Carr & Caroline Pelletier
Gender and Racial Stereotypes in Popular Video Games / Yi Mou and Wei Peng
Can the Subaltern Play and Speak or Just be Played With? / David J. Leonard
Culturally Responsive Games and Simulations / Colleen Swain
Saving Worlds with Videogame Activism / Robert Jones
Conceptual Play Spaces / Sasha Barab, Adam Ingram-Goble, & Scott Warren
The Design, Play, and Experience Framework / Brian M. Winn
Revealing New Hidden Curriculum and Pedagogy of Digital Games / Youngkyun Baek
Game Design as a Compelling Experience / Wei Qiu and Yong Zhao
Gaming Ethics, Rules, Etiquette and Learning / Laurie N. Taylor
Designing Games-Based Embedded Authentic Learning Experiences / Penny de Byl
Bridging Game Development and Instructional Design / James Belanich [and others]
GaME Design for Intuitive Concept Knowledge / Debbie Denise Reese
Leveraging the Affordances of an Electronic Game to Meet Instructional Goals / Yuxin Ma [and others]
Instructional Game Design Using Cognitive Load Theory / Wenhao David Huang, Tristan Johnson
Motivation, Learning, and Game Design / Mahboubeh Asgari & David Kaufman
Designing Games for Learning / Scott J. Warren & Mary Jo Dondlinger
Interaction with MMOGs and Implications for E-Learning Design / Panagiotis Zaharias, Anthony Papargyris
Narrative Development and Instructional Design / Douglas Williams [and others]. Children as Critics of Educational Computer Games Design by Other Children / Lloyd P. Rieber [and others]
Video-game Creation as a Learning Experience for Teachers and Students / Leanna Madill and Kathy Sanford
The Future of Digital Game-Based Learning / Brian Magerko
Artists in the Medium / Kurt Squire
The Positive Impact Model in Commercial Games / Rusel DeMaria
Education and Exploitation off the Virtual Trail to Oregon / Chad M. Harms
Title from PDF title page (viewed on June 2, 2010)